Jump to content

Dave_Anderson

Members
  • Content count

    10
  • Joined

  • Last visited

Community Reputation

4 Neutral

About Dave_Anderson

  • Rank
    Wolfpup
  • Birthday 08/05/1973

Profile Information

  • Location
    Connecticut
  1. Dave_Anderson

    Episode 85 — Bugbears Approach

    In case anyone is wondering, Chuck Mangione's booking contact is: Jim Gosnel APA Agency 9200 Sunset Blvd. LA, CA (310) 273-0744 (310) 888-4209 - Fax Just sayin'.
  2. Dave_Anderson

    Episode 83 — Skeleton Mass

    First of all, I hope Blaine’s hernia surgery goes off without a hitch. We’re pulling for you! House rules are great. It's all good and fun. Just for my own curiosity, here’s how I understand how 2nd ed D&D works for spell-casting and initiative; if someone else knows better please correct me. Initiative: There are lots of ways to do initiative, but it gets done every round. The players decide what they’re going to do, the DM decides for the monsters and then you roll for initiative (1d10) to see the order of events, lowest number goes first. You can do a roll for the party and a roll for the monsters, or you can roll individually for PC’s, NPC’s and groups of monsters. If you decide to use casting times and weapon speeds, you add that number to the roll. So if Winter casts Magic Missile, the casting time is 1. If Winter rolls a 5 on a d10, so his initiative would be a “6”. If Lyra, swinging a short sword (weapon speed 3) also rolls a 5, her initiative would be “8”. Dag, with a battle axe (speed 7) rolls a 4 for an initiative of “11”. Houg wants to hide behind a bush and rolls a 2. The skeletons are using their claws, (natural weapon, medium creature, weapons speed 3) and roll a 6 for an initiative of “9”. These numbers could be modified further is the DM wants So the order of events would be: Houg hides Winter casts magic missile Lyra strikes at a skeleton with her short sword The skeletons attack Dag swings his axe Next round the PC’s decide what they’re going to do and roll to see who gets their action first. Spellcasting: I don’t think you need to roll to attack with spells. You either cast them or you don’t. They don’t “miss” because of the spellcaster missing a roll. Priests have a chance of spell failure if their wisdom is below 13 and both wizards and priests can be interrupted if they get hit while they’re casting a spell in which case the spell doesn't get cast and is lost. Once the spell is cast, it’s up to the targets to try to resist the spell with either a saving throw or whatever defense they might have. Magic missile has no save and can’t miss so it’s always going to do something. The exceptions are “touch” spells like shocking grasp, where the spell just “charges-up” the PC’s hand or weapon. That’s the effect of the spell. Houg still needs to land an attack (touch) on the opponent the next round to deliver the shock. If he misses, he stays charged for as long as the spell allows. At least that’s how I understand it. Of course, Blaine should be able to do anything he wants; it’s his game. I think Sarah was getting a bit frustrated with having to roll for an attack using the ring, when it shouldn't really have been necessary.
  3. Dave_Anderson

    Episode 82 — Kotter Talk

    The sweathogs actually winning Lotto on WBK (Episode 50, "Buddy can you spare a million). I don't recall how many balls were involved.
  4. Dave_Anderson

    Episode 78 — Into the Woods 2: Deeper & Darker

    Absolutely. Illusions are a great part of role playing. So much more imagination and possibility for fun compared to "I cast magic missile and fry the kobold for 3 points of damage." But that's just me. Incidentally, here's a picture of the actual Doug Henning casting color spray from his anus. He's a pro.
  5. Dave_Anderson

    Episode 78 — Into the Woods 2: Deeper & Darker

    I'm enjoying Blaine as DM and I especially like Houg. Not to nitpick about rules but as an Illusionist, Houg shouldn't be able to cast Evocation/Invocation, Abjuration or Necromancy spells. Unfortunately, that includes Magic Missile (Evocation). Without magic missile, Houg might become even more reliant on illusions and misdirection insetead of damage, which might make some sense given his 1 hit point and desire to run away and hide. It might make for fun roleplaying too. I think a rainbow Color Spray spell would make him absolutely FABULOUS and keep with the Doug Henning theme. That said, do whatever you like. It's all good.
  6. Dave_Anderson

    Episode 67 — Rat Trap

    Couple of thoughts... When Blackie casts his favorite spell, he needs to literally give a flying rat's ass about something. The theme music while they are rodents has to be "Bullet with Butterfly Wings" by Smashing Pumpkins Despite all my rage I am still just a rat in a cage
  7. Dave_Anderson

    I hope Bob's OK!

    I've been very concerned about Bob this week, but I'm sure that we can look forward to some detailed, uplifting stories about whatever adversity he's faced and how he's courageously overcome it.
  8. Dave_Anderson

    I hope Bob's OK!

    I've been very concerned about Bob this week, but I'm sure that we can look forward to some detailed, uplifting stories about whatever adversity he's faced and how he's courageously overcome it.
  9. Dave_Anderson

    Bob on Maron

    The guy who was Mork's friend and always wore a robe was named "Exidor" in case anyone was wondering...
  10. Dave_Anderson

    Bob on Maron

    The guy who was Mork's friend and always wore a robe was named "Exidor" in case anyone was wondering...
×