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Episode 10 — On The Catwalk


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#1 Earwolf Admin

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Posted 30 January 2013 - 12:03 AM

Amarth Amon (Brian Posehn), Blackee Green (Blaine Capatch), Mildred Maxton (Sarah Guzzardo), and Bartho Shett (Ken Daly) have successfully made it inside the collector’s base with the help of Tras and Carn (Mr. Sark). They’ve been careful not to get spotted until they reach the catwalk. Now they must roll to see if they can reach a running collector before he warns others of their presence. Will luck be on their side or will they roll botches? Plus, the gang makes a proposal to create a time capsule and recalls an old adventure featuring Gerry Duggan and a treasure guarding dragon. It will get filthy.

#2 VampiresVampiresVampires

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Posted 30 January 2013 - 12:17 AM

iTunes is KILLING me!

#3 Cabbagehead

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Posted 30 January 2013 - 02:33 AM

Haha, what an awesome finish! Vorpal Botch ftw!

#4 beerwolf

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Posted 30 January 2013 - 06:38 AM

Thanks to the effing nerds on here, we spent 50 minutes rolling to attack 3 people.

#5 Uncle Monty

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Posted 30 January 2013 - 07:04 AM

Don't be bummed guys, I nearly shat my breeches several times laughing at this episode. I do hope you catch them though.

#6 FreelanceSculptor

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Posted 30 January 2013 - 09:27 AM

Oooff! Four 1's in a row. Always brutal when the dice gods curl one out on your chest.

In theory you should be able to take some ridiculous risks next session since statistically your more likely to roll higher...or Amarth could just end up legless rolling around on a skateboard.

Thank you for entertaining me while I work guys!

#7 Steve Henel

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Posted 30 January 2013 - 09:54 AM

All those botches were Ell Ryan trying to keep you guys from murdering unarmed civilians. The dirty ghost hippie.

#8 RIP Spirit Bear

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Posted 30 January 2013 - 10:11 AM

They're just setting the scene for Gerry to swoop in unannounced and save their ass like Han Solo at the end of Episode IV.

#9 WinterCraig

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Posted 30 January 2013 - 10:20 AM

Can you Lawful Evil pricks complaining about the lack of strict 4e rules please go jerk it to some Starship Enterprise blueprints so Sark can get back to running a smooth, quick game befitting this group's play style?

Thanks,
-America

#10 RIP Spirit Bear

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Posted 30 January 2013 - 11:48 AM

Meh, sounds to me like they're just trying to learn the new rules together. I doubt they have many fucks to give when it comes to what a few people say on the interwebs about their gameplay.

It's still funny as shit, like how Ken nonchalantly remembered he could breathe fire on that poor beat up bastard. That dude did not have a good day.

#11 Dcsein

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Posted 30 January 2013 - 11:48 AM

I might be wrong, but aren't you supposed to roll initiative at the beginning of the encounter? You don't have to do it evey turn.
Team! Talon! Treasure-Claw-Bears!

#12 Snake Lee

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Posted 30 January 2013 - 02:05 PM

I wish El Ryan were here just so we could see a Spirit Bear Botch. That part about him trying to sneak up on the dragon was killing me - the ending could have gone better but still, what a great episode

#13 Snake Lee

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Posted 30 January 2013 - 02:07 PM

View PostFreelanceSculptor, on 30 January 2013 - 09:27 AM, said:

Oooff! Four 1's in a row. Always brutal when the dice gods curl one out on your chest.

In theory you should be able to take some ridiculous risks next session since statistically your more likely to roll higher...or Amarth could just end up legless rolling around on a skateboard.


That is actually called "Gambler's Fallacy." They are just as likely to roll horribly the next game as they are to roll well. Never think this way in a casino, it's how people go broke right fast

#14 BarthRevan

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Posted 30 January 2013 - 04:28 PM

View PostSnake Lee, on 30 January 2013 - 02:07 PM, said:


That is actually called "Gambler's Fallacy." They are just as likely to roll horribly the next game as they are to roll well. Never think this way in a casino, it's how people go broke right fast


That is the nerdiest bit of poker information I've ever heard . . . And I can think of no better place to have read it. Also, this episode = good times and a near complete party wipe out. I was kind of hoping that Mildred would trip over the railing and accidentally hang herself (mind you I actually enjoy all the characters). A botch death would have been for some crazy entertainment though, possibly one involving a dog dick and jizz on some tits.

#15 Silly Lacy

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Posted 30 January 2013 - 06:50 PM

I was screaming with laughter listening to this on my drive home from work tonight. I can't wait to hear the time capsule notes. I find myself wondering what we might know if some questions were asked before they start killing everything. Can we get 2 shows a week? I always listen to this podcast as soon as I download it and then I'm sad that I can't have a new one for a whole week.

#16 PudgeDemon

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Posted 30 January 2013 - 09:33 PM

I love this goddamn podcast thing!!! So great!!!

#17 American Exile

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Posted 31 January 2013 - 12:38 AM

Yes Dcsein I think you are right. The 4th Edition rule book stays that Before the first round of combat, you roll initiative. It doesn't say that you have to roll initiative everytime. I really did enjoy, though perhaps sadistically, all the botched rolls this time. I think that if you take out the surpurfluous initive roles you will have the right balance.

I found a really great blog with ideas on initative and how to perserve the role playing narative.

http://theiddm.wordp...for-initiative/

#18 Ryan Riddell

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Posted 31 January 2013 - 05:15 PM

Is there any way we can do user submitted Blaine Ads?

"This break is brought to you by Applebee's: We'd microwave your steak if it were possible!"

EDIT: Should we make a thread for it?

#19 ThePinkPhantom

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Posted 31 January 2013 - 06:02 PM

Botchapallooza or The Ballad of The Runner and The Deuce

Our heroes stalked their enemies and would not go away;
Planned to ambush stealthily within a stairway.
Strip the clothes from victims' hides,
Then pitch the bodies off the side,
But they didn't count on The Runner and The Deuce.

The Runner and The Deuce sensed something was amiss.
When the heroes charges, in their pants they pissed!
The Deuce stood his ground to fight,
The Runner took to instant flight,
So began the epic of The Runner and The Deuce.

Heroes pursued The Runner, but it all went wrong.
Bobbled, botched, and missed like they'd been pulling on a bong!
Mildred her own feet did tie,
Blackee Green's spells went awry,
And Amarth gouged his own leg, as The Runner's luck held true!

Bartho's swings at The Deuce also went astray.
Deuce got a little crispy, then also ran away.
A dragonborn in pursuit,
And Mildred turned to chase him too;
All in hopes of catching, the one known as The Deuce.

Amid a flurry of 1's and 3's, our heroes were dismayed;
It looked as if their quarry, just might get away!
But they would not yield the day,
This fucking game they still will play,
Tune in next week to find the fate of The Runner and The Deuce!

(Same Ell Ryan time. Same Ell Ryan podcast.)
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#20 Troyfoolery

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Posted 31 January 2013 - 10:37 PM

Someone look up "Action Point" in the players handbook. Its great for when you need a botch-aid.
Mean People Suck!