Episode 73 — Space Ship Attack
Posted 29 April 2014 - 09:20 PM
Posted 30 April 2014 - 05:25 AM
the baby symbolism was hilarious
spoilers up next (maybe?) don't read the rest until you listen to the episode, though if you haven't listened yet why are you here
WOW! what a campaign, Sark you will be missed while you're gone but, cheers dude, even as an observer that was an epic adventure, i loved every minute of it. I can't wait to hear what Blaine has in store for us. I'm actually extremely excited to see how the game changes witha new DM. I hope the party decides to roll up all brand new characters for the new adventure too, i'd love to hear how Sarah and Ken play a different type of character, also maybe get a more varied, less fighter heavy party (someone make a rogue already!) and get to see a brand new crop of fan art!
man, i'm over whelmed with more emotion than i should be but even the rushed ending was thoroughly satisfying. can't wait for next week!
Posted 30 April 2014 - 06:18 AM
Sark, you leave some very shitty shoes to be filled. Well miss you. Best to the fam.
At one point Sark mentioned a list of things that were supposed to happen in the campaign but never happened because the party zigged when they were supposed to zag. I would love to hear that postmortem.
Looking forward to what happens next!
Posted 30 April 2014 - 06:52 AM
Since they're apparently taking requests, I'd like to see them invite Spencer from Harmontown to sit in for a couple episodes.
Posted 30 April 2014 - 07:15 AM
Posted 30 April 2014 - 07:16 AM
I'll miss not retching over my keyboard as you describe necromantic atrocities.
on the up side, I can't wait for the pantheon of villains shamelessly modeled on dead comedians and 70's television characters.
Posted 30 April 2014 - 08:20 AM
You will be missed terribly as a DM. You always managed to put these guys in situations where they would be the most hilarious. And the symbolism of the baby at the end was great.
I for one am excited for Blaine World™. Brought to you by children! Fuck everything else you wanted to do, it's--CHILDRENN!!!!
Posted 30 April 2014 - 08:59 AM
Also, congrats to Mildred, Bart, and Blackie for surviving the campaign!
Posted 30 April 2014 - 09:40 AM
1. What happens to all the clones on other worlds. Do they die now that the necromancer is dead? Or do they live on unaware that they are clones?
2. Do they ever find the crystals they need rto get home? Though if the next campaign picks up with these characters it may just start with them trying to get home and getting caught in another snafu
3. How much stuff did they miss by making choices Sark wasn't expecting? How many of Sark's plans fell through?
4. What was Blackie's charisma? I don't think it ever came up...
Over all a great campaign. The end was understandably rushed. I would have preferred that they got the Necromancer monologging before the took him down like any great villan should. But I can't wait to see where these guys go with it. It was fun and has me jonesing for my own game, which is the point of any good campaign.
Posted 30 April 2014 - 10:11 AM
Or maybe they take one of the characters, a fan favorite.....and do a side mission to answer some of the lingering questions from this adventure? The others can role up new characters to go on that adventure. Along the way the remaining living characters could make Camos.
Good luck on your new adventures either way. I will be listening either way!
Posted 30 April 2014 - 10:25 AM
I really do hope Sark can take a little time out to tell us what he envisioned when this whole thing started. There must have been so many "What the fuck are they doing to my campaign?" moments that called for insane, impromptu overhauls.
If we do move on with new characters, I hope Mildred, Bart, Blackie, and Damien are just kind of paused, on hold for Sark's DM return. Otherwise, I think we'd all love a little epilogues for each character, detailing further adventures, retirements, marriages to Trondor, and the like.
Such a great show, much appreciated. I know Blaine's gonna be an awesome DM with really cool ideas.
Posted 30 April 2014 - 10:52 AM
As far as the future of Nerd Poker goes, how about a series of LOST-style flashbacks that explain what the gang were doing before they were captured by the Collectors? Each one-shot would last at least a few episodes and could leverage Sark's notes to explain things like Sir Richard's missing hand.
Posted 30 April 2014 - 11:36 AM
Posted 30 April 2014 - 12:10 PM
My regular Star Wars RPG broke up mostly due to the DM getting a new job, then was destroyed by an evil baby.
Posted 30 April 2014 - 12:21 PM
I was kinda hoping at the end that Amarth, Elle Ryan and Sir Richard would pop up in the background as blue ghosts a la Return of the jedi... at least in my head that's how it went down.
Good luck Sark! And long live Nerd Poker!