I got a little too excited when Blaine mentioned the colourful, far-off land, I hope he has some time outside of the game to create some interesting encounters.
I agree. Once we had a little more information about the Cathedral to contextualise the ceaseless skeletons I felt content to listen to the action. I think the issue with Blaine’s DMing (if there is one) is that there’s a big difference between telling a story in traditional narrative versus revealing it through gameplay. In retrospect all the little pieces of information Blaine peppered through the ‘campaign’ add up to quite a nice whole:
the mind controlled Roc picking up loot laden adventurers, crapping out the shiny stuff, skeletons come collect and take back to the alter for the ritual</spoilers>
but everyone except Blaine had no idea that this was happening for the longest of time; even if there were just some clues in those administrative rooms to string us along...
That said, I really enjoy listening and, like a lot of other people, I’m here for the Nerd Poker part not the D&D, and the Nerd Poker has been the Nerdiest and Pokeriest it's ever been!