I am enjoying the podcast more than i expected to and listened to all 10 episodes in the last week or so.
Some comments, far from criticisms if they come off that way.
I'm glad it was explained in episode 10 how Sark is forming the adventure. I was starting to wonder if it was all completely made up as they went or if there was any preset story at all.
I have to say, having not played D&D in any form for the last 10 or 12 years, listening to this makes me really miss my group. We could have easily filled a weekly podcast just with "stupid shit from previous adventures" of our own.
I like Mildred. She seems badass and i was going to feel bad for laughing at her if she ended up hanging herself during the rope fiasco lol
We used to use an old set of tables i found in Dragon Magazine (i think) that were fumble and critical hit charts. They were similar to what is done in the podcast but the crits were a little more specific.
We also had several episodes of someone with a vorpal weapon or sword of sharpness fumbling and beheading themselves or a friend. It's all fun and games until you roll a 1 and then a 100.
I would also go see a Vorpal Botch concert.
It was said that some of the earlier episodes were recorded more than a year before say episode 3 or 4. In that time, no one, especially the DM got up to speed on the new rules?
I still have my copy of Top Secret....we used to play during lunch when i was in high school. Also have the original Gamma World and some other stuff. Packrats unite!
The random sponsor bit's are pretty good too.
And lastly, to hell with initiatives and strict rules players...play the way it is fun for you. I personally think any edition past 2 was way overdone and only slows down playing but the company won't make any money if they stop pumping out new editions.