IanSolomon
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5 NeutralAbout IanSolomon
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Wolfpup
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Thanks so much for that explanation, it's somehow reassuring that the answer I needed was in your head the whole time even if it was never said out loud. Loving the story so far and I can't wait to hear what happens next!
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Great episode, and Brian is clearly finding his footing RPing Damien, who seems on track to becoming everyone's favorite character.
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THANK YOU! That totally makes sense, and has restored my full enjoyment of the episode. For some reason that didn't occur to me on my own.
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Yeah I debated even leaving my comment because I was afraid it would be seen as negative about the show in general. Hopefully I didn't give that impression, I look forward to this podcast more than any other every week. I appreciate Wednesdays in a way I never have before because I know I get to listen to these nerds on my drive home. Maybe I just hold it to a higher standard and that's why when there is one little plot point that doesn't make sense, it stands out so much. You make a good point but the only thing I'm left wondering is, how did the old dude actually open the airlock when he would use it?
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All right, I'm sorry but I have to do this, and I realize I'm turning myself into Mr Complainy-pants... Both ships have airlocks that have to be opened and closed manually, from just inside the outer door? Who would EVER design an airlock system that way? How did anyone ever get on or off this ship in the past? Did they have to sacrifice a person and give the whole crew terrible bloody orifices every time a ship "docked?" I'm not sure how the operation they were attempting with Blackee differed in any way from the operation that would be used EVERY time a ship wanted to dock with this tower o power ship. It's not like they were using a part of the ship for something other than its intended purpose, they were trying to dock a ship AT AN AIRLOCK designed for exactly that, using the exact ship that would typically dock at such a location. Granted, it all made for fun gameplay and gave some great roleplaying and action sequences, but having that thought in the back of my mind kept taking me out of the story over and over again. Please tell me I missed something obvious, like the remote opener was broken or something. Other than that, great episode! Despite not knowing why it should have been necessary, I loved the plan they came up with and they way it unfolded.
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YES - this.
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The show still kicks the ass of any similar shows out there, but the cross talk is getting a little rough. If this was like Harmontown, where there is a just-ok, fairly standard adventure going on but everyone improvises jokes and makes it interesting, I could see a lot of cross talk and grasping for jokes being great. But Sark has a pretty amazing, interesting adventure going on and at times it seems like the guys would rather hear anything BUT Sark's description of a really important scene. For me my areas of interest when listening are, most important to least: 1. What's happening in the storyline. 2. The players' thoughts, theories and questions. 3. The players' (admittedly usually brilliant) jokes. So for me, hearing #3 is awesome, but not when someone is in the middle of describing #1. Still a massive fan though! Yes, I did create an account just to say that.