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SamGibson

Forgotten or retcon'd equipment wrap-up

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One thing I liked most about this last episode, #57, was the equipment identification. It's been bugging me how much stuff has been forgotten or retcon'd. I completely understand, although, that this is a 2+ year campaign, and things get lost in the process.

 

Here are some of the things I was tracking that didn't get mentioned in the wrap-up.

 

Bart - film thin skin as gift from Bahamut, scale armor from collector water world armory

 

Amarth - collapsable colossus armor as gift from Bahamut, hide armor from water world armory, magic necklace as bracelet from old man trophy room,

 

Blackie - two magic rings old man trophy room, magic dagger and hide armor from collector water world armory

 

Mildred - details on silver necklace that helps defense from collector water world armory,

 

Sir Richard - shiny mirror polished and engraved chain as gift from Bahamut. What else does the water crown do? It was the key to closing the rift between universes, belonged to a king of the water plain, and now it shoots pointy Popsicles occasionally?

 

Keep up the great game play and entertainment! I look forward to Wednesday mornings for the new shows.

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One more thing - Bart had the collector compass that detected Mildred. Was that only "tuned" for her soul, or could be used to see if anyone was a clone or an affected soul?

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Plus Sir richard only had one knife. the other was left on the ship to help thwm find it agin..

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You're right on the knife, but I chalked that up to the forgotten/retcon'd also. The half cape/robe was discussed in the episode, and it's a +1 Charisma robe. It also makes the wearer want to fly frisbee shaped smuggler ships and grants the ability to speak Yub-Nub.

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