IanFasel 0 Posted May 5, 2014 Totally seconding Gern's questions! Also, why were Collector structures all smashed together metal junk? And how did the crystals / souls contraption at the top of the tower work? What about souls was its sorting based on? Were the crystals basically a holding cell for the tastiest souls so he didn't have to absorb them all at once and get babyfied? Â I can imagine maybe you don't actually have all the answers, not necessary and still an awesome adventure, but I and my friends are super keen on hearing any texture you're willing to add! Â Â Share this post Link to post
SarahGregory 3 Posted May 5, 2014 Hey Sark, Â I know that you are going to be busy with baby Sark, but is there any chance you are going to make that "What if" edition of the podcast? I know you mentioned that you were going to tell us where things could have gone through various steps, and I would love to know what happened to some of the lost NPCs (12 pack, that one NPC from the Water World tower that screamed and was never heard from again, the tentacle cloud aliens, ect). Any chance you could tape this at home as a bonus episode? Or whenever you have time in a few months? 1 Share this post Link to post
SomethingSomethingSomething 1 Posted May 5, 2014 Mr. Sark, Congrats! Thank You! Great job! Â The Female Question: It occurred to me it was an Old -Lady- with her pocket Dog overtaken for their "most basic use" in the final scenes. Â Any light to be shown on the connection of the mind control and cloning by the collectors focusing on only women, and Lord Baby Fuckfoot's rejuvenation and other larger goals? 1 Share this post Link to post
thisalisa 13 Posted May 12, 2014 I just want to call baby Sark a Sarklet. 5 Share this post Link to post
MarkS6957 4 Posted June 13, 2014 How did 12-pack control The C? You said it wasn't by science or a magic Blackie couldn't recognize? Share this post Link to post
MatthewSchrader 0 Posted July 5, 2014 Have you ever considered playing the Monte Cook RPG Numenera for a session? If you are unfamiliar: http://www.numenera.com/overview/ Its set on Earth a billion years into the future on Earth. Â The ideal thing about that game's gameplay is it doesn't feel so much like "player vs GM" all the time. There is a system set in place that allows everyone to orchestrate the game together. Ordinarily in DnD if a player disagrees with a GM decision, there's not much to be done about it. In Numenera a player has the option to contest that by spending XP earned through various objectives. Â A GM can also issue out "GM Intrusions" at any time. These are essentially the equivalent of critical hits/fails. A player has the option to accept the intrusion which earns them and another player of their choice XP. If they choose to deny the intrusion, that player must pay XP. A common house rule also allows "player intrusions", which lets the player propose something to the GM for an XP cost. Â There's also less time spent fooling around with math. I think the only dice you really need to play are a d20 and a d6. I think this would give everyone more opportunities to interact with story a lot more, which is why I love listening to this podcast. Anyways. Stay pretty. Share this post Link to post
NotBettyWhite 137 Posted June 29, 2015 Question. Does he read this anymore? ... Â Â Â Share this post Link to post
sigmalives 43 Posted June 29, 2015 Question. Does he read this anymore? ... Â Â Not in about 18 months, but I always hope for a return... Share this post Link to post
JeffDover 1 Posted September 9, 2015 Please come back and save my favorite podcast! And bring Sarah with you! 1 Share this post Link to post